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FL examples gallery

Twelve end-to-end FL recipes — vision, language, speech, embeddings, medical, image generation, plus from-scratch ImageNet + LM and a minimal SDK starter. job_classify is the deep-dive reference; the rest link straight to GitHub.

Overview

The full FL job catalog lives at github.com/resontech-dev/examples. Twelve job templates: nine fine-tune real HuggingFace models with verifiable published metrics, two are from-scratch production loads (ImageNet ResNet-50, Pythia-1B pretraining), and one is the minimal SDK starter (MNIST CNN) — the clone-and-edit base if you're new.

This page deep-dives job_classify (the canonical reference) and links to the other eleven. Per-job READMEs in the repo link each model's HuggingFace card so every number can be verified.

At a Glance

JobModelAuthor's published metric / load typeDataset
job_training_sdkTiny CNN (~0.1 M)SDK starter — clone-and-edit baseMNIST (60k)
job_csgoyolov5n-csgo (1.9 M)mAP@0.5 ≈ 0.85 (CS:GO val)CS:GO 4-class (4,262 imgs)
job_yolo11YOLO11m (20.1 M)COCO mAP@50-95: 51.5COCO 2017 (118k imgs)
job_classifyViT-B/16 in21k (86 M)Top-1 89.13 % / val_loss 0.4501 (nateraw/food ref)Food-101 (101k imgs)
job_medicalMONAI DenseNet121 (7 M)— (FL run produces the reference)HAM10000 (13.4k, 7 classes)
job_embedBAAI/bge-base-en-v1.5 (110 M)MTEB avg 63.55 (56 datasets)all-nli (558k triplets)
job_speechopenai/whisper-small (244 M)LibriSpeech-clean WER 3.43LibriSpeech train.100 (28.5k clips)
job_llmmicrosoft/Phi-3.5-mini-instruct (3.8 B)MMLU 69, GSM8K 86.2tatsu-lab/alpaca (52k)
job_diffusionstabilityai/SDXL-base-1.0 (~3.5 B UNet)SDXL > SD 2.1 > SD 1.5 (preference evals)lambdalabs/pokemon-blip-captions (833 imgs)
job_agentunsloth/Llama-3.1-8B-Instruct-bnb-4bitMMLU 69.4, BFCL 76.1, GSM8K 84.5glaiveai/glaive-function-calling-v2 (113k)
job_imagenet_scratchResNet-50 (25.6 M, random init)From-scratch — timm A2 recipe (ResNet Strikes Back, ICLR 2022); reproduces timm/resnet50.a2_in1kImageNet-1k (1.28 M)
job_lm_scratchGPTNeoX 1B / Pythia spec (~1.01 B, random init)From-scratch pretraining — most demanding job in the catalogPile-style tokenized corpus

Common Job Layout

Every example job follows the same directory layout. The SDK and the web wizard expect this shape on submission:

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All twelve jobs share byte-identical custom_client_executor.py and custom_persistor.py — the FL plumbing works for every task type. Only model_def.py and the framework utils change.

Deep Dive — job_classify (ViT-B/16 on Food-101)

job_classify is the canonical reference — the only job where the FL run beats the centralized HuggingFace baseline on both top-1 and val_loss. Repo links: README and RUNS.

Headline numbers

MetricThis job (best run)HF reference (nateraw/food)Δ
top-189.42 %89.13 %+0.29 pp ✅
top-1 (--tta)89.70 %n/a+0.57 pp vs HF top-1
top-597.51 %n/a
val_loss0.49710.4501+0.047
val_loss (TTA)0.48570.4501+0.036
Wall-clock~8 m 48 snot disclosed
Total optimizer steps1,100 (4 × 5 × 55)2,960−63 %

Validated on the full Food-101 validation split (25,250 images) with the HF eval recipe (AutoImageProcessor("google/vit-base-patch16-224-in21k") + per-example mean cross-entropy + top-1 / top-5). Deterministic seed 1337.

Recipe at a glance

The two deviations from the centralized HF recipe

  • Continuous LR schedule across rounds — instead of restarting LambdaLR per round (sawtooth), the lambda computes the LR from the global step current_round × steps_per_round + local_step. Same shape as HF's single-ramp decay.
  • Persisted per-client Adam statem/v buffers saved to STATE_DIR/optimizer_state.pt at end of round, restored at start of next. No more 10-step warmup tax per round.

Everything else — backbone, dataset, optimizer, loss, preprocessing, AMP, grad clip, seed — is byte-for-byte the HF recipe.

job_classify — Selected Runs

Every measured training run is logged in RUNS.md. The progression below is the punchline:

RunCode recipeConfigTop-1 (TTA)val_loss (TTA)Train + comm
v1 (classify.pt)Sawtooth LR, fresh Adam per round, plain CEbatch 128, lr 2e-4, 5×187.90 %0.54446 m 26 s
v2 (classify_v2.pt)Continuous LR + persisted Adambatch 128, lr 2e-4, 5×188.87 %0.50156 m 13 s
v3 (classify_v3.pt)+ label smoothing 0.1, EMA decay 0.999, 10 roundsbatch 128, lr 2e-4, 10×187.29 %0.786813 m 21 s ❌
v4 (big-batch + EMA)Same as v3, batch 256, 10 roundsbatch 256, lr 2.83e-4, 10×1n/a1.725115 m 33 s ❌
v10 (best run)v2 recipe + big batch (no √-LR scaling)batch 348, lr 2e-4, 5×189.70 % ✅0.4857 ✅8 m 3 s
HF reference (nateraw/food)Same recipe, centralizedbatch 128, lr 2e-4, 5 epochs89.13 %0.4501not disclosed

Lessons (full reasoning in TUNING_PLAYBOOK.md)

  • Continuous LR + persisted Adam are the only deviations worth keeping. +0.76 pp / −0.03 loss vs naive port. Everything else attempted on top either regressed or was neutral.
  • EMA over short FL rounds is a trap. Decay 0.999 over 74-148 steps per round dominates round-start weights and nullifies most local progress. Lower decay (~0.95) or persisting EMA across rounds would fix it.
  • Label smoothing inflates measured val_loss. Don't use it if the headline metric is val_loss.
  • FedAvg can out-regularize a too-aggressive centralized run. The single-GPU H100 baseline overfit by epoch 5 (train loss → 0.005); 4-worker FL on the same step count regularized that away.
  • Bigger batch ≠ free speed. v4's wall-clock anomaly (longer than v3 despite fewer local steps) suggests per-batch overhead doesn't amortize linearly with batch size in the federated path.
  • TTA at eval is free top-1. Hflip averaging at inference time bought ~0.2-0.4 pp across every checkpoint, with zero training change.

Reproducibility Across Hardware

Four runs of the v2 base recipe (batch 128, lr 2e-4, 5 rounds × 1 local epoch) across two GPU generations land within 0.16 pp TTA top-1:

RunHardwaretop-1 (TTA)val_loss (TTA)Wall-clock (train+comm)
classify_v2.pt4× RTX PRO 450088.87 %0.50156 m 13 s
rerun #14× RTX PRO 450089.24 %0.5756not measured
rerun #24× RTX PRO 450089.17 %0.5695not measured
rerun #3 (4090)4× RTX 409088.99 %0.50527 m 8 s
mean89.07 %0.5380
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The mean TTA top-1 (89.07 %) is essentially at parity with HF's 89.13 %. The recipe is reproducible regardless of hardware; only wall-clock changes — ~15 % slower on Ada than Blackwell for ViT-B/16 at batch 128 in fp16.

Training Cost (5 Rounds × 4 Workers)

Job tierMin GPU
job_csgo, job_classify, job_medical, job_embed8 GB (T4 / RTX 3060)
job_speech, job_llm, job_yolo1112 GB (RTX 4070 / L4)
job_diffusion (SDXL)24 GB (RTX 4090 / A10G)
job_agent (Llama-3.1-8B 4-bit)24 GB

Browse the Other Jobs

  • job_csgo — YOLOv5 CS:GO detection (3-5 min demo).
  • job_yolo11 — YOLO11m on COCO 2017.
  • job_medical — MONAI DenseNet on HAM10000 dermatology.
  • job_embed — BAAI/bge-base on NLI triplets (5 rounds completed end-to-end on simulator).
  • job_speech — Whisper-small LoRA on LibriSpeech-100.
  • job_llm — Phi-3.5-mini-instruct LoRA on Alpaca.
  • job_diffusion — SDXL LoRA on Pokémon-BLIP captions.
  • job_agent — Llama-3.1-8B-Instruct (4-bit) on Glaive function-calling.

See the FL catalog README for the full validation status matrix.

Caveats

  • Model-card metrics ≠ your FL training metrics. The published numbers are the model author's centralized training results, used as the baseline. Your FL training fine-tunes from those checkpoints — final FL metrics depend on shard distribution, num_rounds, and local_epochs.
  • Runway took down SD 1.5 (Aug 2024). Don't reference it. SDXL is the current standard.
  • Mistral-7B-Instruct-v0.3 has no published benchmarks on its HF card. Llama-3.1-8B-Instruct is what job_agent cites metrics from.
  • HAM10000 has no popular HF model card with verifiable metrics. Your FL run produces the reference.

Next Steps

  • Clone the repo: git clone https://github.com/resontech-dev/examples.git
  • Pick a job, build its shards (python build_shards_hf.py), and submit via the SDK or the web wizard.
  • Read the Approach deep-dive for the FL plumbing all jobs share.